Command & Conquer (1. Command & Conquer. Cover art of Command & Conquer. Developer(s)Westwood Studios.
![]() P roduct K ey E xplorer: Product Key Explorer is a powerful product key finder solution for Windows, designed to help users find, recover and backup activation keys. Looking Glass Studios (N6. Publisher(s)Virgin Interactive Entertainment. Sega. Nintendo. Electronic Arts. Producer(s)Brett Sperry. Edward Del Castillo. Designer(s)Erik Yeo. Programmer(s)Joseph Bostic. William Randolph. Writer(s)Eydie Laramore. Ron Smith. Composer(s)Frank Klepacki. Series. Command & Conquer. Platform(s)DOS, Microsoft Windows, Mac OS, Sega Saturn, Play. Station, Nintendo 6. Play. Station Network[1]Release. August, 1. 99. 5DOSMac OSWindows. March 1. 0, 1. 99. Saturn. NA: December 3. EU: 1. 99. 7Play. Station. Nintendo 6. NA: May 3. 1, 1. 99. EU: July 3. 0, 1. Play. Station Network. Genre(s)Real- time strategy. Mode(s)Single- player, multiplayer. Command & Conquer, sometimes known as Command & Conquer: Tiberian Dawn, is a 1. Westwood Studios and published by Virgin Interactive. Set in an alternate history of modern day, the game tells the story of a world war between two globalized factions: the Global Defense Initiative of the United Nations and a cult- like militant organization called the Brotherhood of Nod, led by the mysterious Kane. The groups compete for control of Tiberium, a mysterious substance that slowly spreads across the world. Westwood first conceived Command & Conquer during the final stages of the development of Dune II, and it expands on ideas first explored in that title. Inspired by the events of the era, particularly the Gulf War, the team gave the game a modern warfare setting. The game contains live- action full motion video cutscenes, which star Westwood employees and a single professional actor, Joseph D. Kucan, who plays Kane. Command & Conquer was a commercial and critical success, selling over three million copies and winning numerous awards. It has been cited as the title that defined and popularized the real- time strategy genre. The game was the first in the Command & Conquer series, which sold 3. To mark the 1. 2th anniversary of the franchise, Electronic Arts, the current publisher and owner of the series, released the game for free in 2. Gameplay[edit]Command & Conquer requires the player to construct a base and to gather resources in order to fund the production of buildings, technologies, and combat units to attack and conquer an opponent's base.[4] The game contains two playable factions: the Global Defense Initiative (GDI) and the Brotherhood of Nod. GDI units are sturdy and powerful, but expensive. Meanwhile, Nod armies are made up of a mix of cheap and numerous units, mixed in with unusual units such as rocket bikes and stealth tanks. As a result, GDI focuses on large- scale strategic attacks, while Nod creates bigger armies and uses unconventional tactics.[5] There are roughly fifty units and structures in total.[6][7][8] Tiberium, the game's sole resource, is gathered by harvester units that carry it to a refinery structure for processing.[4][9] When the player constructs buildings, additional units and structures become available for purchase.[4][5]Command & Conquer features two single- player campaigns, one each for the GDI and Nod factions.[5] The objective of most campaign missions is to destroy or take control of enemy buildings.[4] The missions begin with live- action full motion video (FMV) cutscenes.[6]The original DOS release features multiplayer with up to four players, a rarity at the time.[1. Multiplayer over an Internet connection was added in Command & Conquer Gold, which also features SVGA visuals.[1. The game's Sega Saturn and Play. Station ports lack multiplayer support,[1. The Covert Operations expansion pack.[1. The Nintendo 6. 4 version features updated graphics, with 3. D models and environments.[1. The FMV cutscenes were removed and replaced with static images, accompanied by voice acting and sound effects.[1. While the Nintendo 6. Special Ops" missions, it lacks multiplayer support.[1. Setting[edit]Command & Conquer is set in an alternate timeline, after a meteorite crashed near the river Tiber in Italy in 1. The meteorite brings with it an extremely toxic[1. Tiberium, which becomes extremely valuable because of its ability to absorb and crystallize precious metals from the surrounding soil.[1. An ancient, cultic secret society called the Brotherhood of Nod claims to have foreseen the potentials of this new substance, investing in the development of technology to harvest and refine Tiberium crystals ahead of the scientific community.[1. Nod soon controls nearly half of the supply[2. The group is led by a self- proclaimed messianic figure known only as Kane.[2. Following a series of international terrorist bombings that culminate in the destruction of the fictional Grain Trade Center in Vienna[2. Brotherhood of Nod[2. United Nations Security Council realizes that Kane and Nod are commencing a global campaign of terrorism, and authorises the Global Defense Initiative to intervene on its behalf,[2. Command & Conquer features two sub- plots based on the two playable factions of the game. Commanding the Global Defense Initiative's troops, the player becomes instrumental in eliminating Nod's European forces. Under the command of General Mark Jamison Sheppard, the player completes missions that range from securing a beach, to rescuing civilians and scientists, to defending GDI bases from Nod assaults. Combat occurs in countries of Central and Eastern Europe. A major plot element is an international scandal caused by a Nod media manipulation, which convinces the world that the GDI deliberately attacked and massacred the Polish city of Białystok. This leads to a cut in GDI funding, forcing the player to play several missions with limited forces. Finally, the player besieges the Temple of Nod in Sarajevo, Bosnia, which Kane uses as his main base of operations.[2. As a new recruit in the Brotherhood of Nod, the player initially performs tasks for the Brotherhood's second- in- command, a man known as Seth.[2. After Seth attempts to deploy the player in an operation against the United States military without Kane's approval, Kane kills him and thereafter issues commands to the player directly.[2. The player's goal is to drive GDI forces out of North Africa through the use of both conventional and unconventional warfare. In a ploy to secure victory for Nod, the player is assigned to gain control of GDI's space- based ion cannon, and to establish Nod's Temple in South Africa.[2. The campaign ends with the entire African continent under Nod's control, and with the Brotherhood planning to achieve the same in Europe. The conclusion of the campaign allows the player to choose a historical landmark to destroy with GDI's hijacked ion cannon, in order to shatter GDI's public image.[2. Potential targets include the White House, the British Houses of Parliament, the Eiffel Tower and the Brandenburg Gate. Development[edit]Westwood Studios began developing Command & Conquer in early 1. Dune II’s development.[3. The team sought to build on the foundation laid by their earlier game,[1. Westwood co- founder Brett Sperry later said that "Command & Conquer was the net result of the Dune II wish list."[3. Following the success of Dune II, Sperry believed that "it was time to build the ultimate RTS" with an original intellectual property. He later said that he was "fanatical about calling the game 'Command & Conquer'," because he believed that the title was an ideal summary of the gameplay.[3. As with Dune II, Command & Conquer originally took place in a high fantasy world before being redesigned.[1. The team changed to a modern warfare setting because of the political climate of the mid- 1. Gulf War as a key influence in this decision. Westwood co- founder Louis Castle said that "[w]ar was in the news and the threat of terrorism was on everyone's mind".[1. The setting was further influenced by Sperry's belief that future wars would not be "nation- to- nation", but would rather be "fought between Western society and a kind of anarchistic terror organization that doesn't have a centralized government." The team sought to make the player feel like their computer was "a terminal to a real battlefield", going so far as to make the installation process resemble hacking a "military infrastructure".[3. However, Castle noted that the team "created [a parallel universe] to avoid dealing with the sobering issues of a real war."[1.
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